This is where I disagree with POV-Ray's radiosity implementation.
Radiosity is for simulating diffuse interreflection. Simulating specular
interactions during the process of shooting radiosity rays is a waste and is
better done using POV-Ray's excellent photon mapping. Fortunately this was
easy to fix. I did it in my own personal patch, and it has resulted in some
nice speedups when doing two-pass renders (in scenes that contain
reflections etc). :)
George
> But actually these images were just a test to see if radiosity takes
reflection
> and ior into account, which it does :)
>
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